Shaders

All of my shaders support URP and HDRP. They are all made in Amplify Shader Editor, and developed to function on mobile VR, so they should work for any device.

Dissolve

A distance-based dissolving shader I made for some of my VR worlds. It provides some different dissolving options such as hex, grid, or a mesmerizing lava lamp shape, or you can choose to use a noise texture (or a gradient from black to white mapped the way you want it).

Disco

A pretty cool disco shader I made for various purposes. You can change the main texture. I have a sphere texture on the floor and squares on the wall in the first example. I am also using a render texture so it picks up a particle set on a certain layer. however, you are able to use images as you can see in the second video.

Fake Skybox

Probably one of the most useful shaders I've made. It warps a cubemap/skybox depending on view position to create a 3D effect like you're looking into another world. You can also use it instead of, or right outside windows to simulate the outer world. There are a lot of possibilities, especially in VR.

Procedural wood

Although it's not the most spectacular wooden shader ever, it's not that heavy and it is completely procedural.